
- #HOW TO MAKE A JAVA LWJGL WORLD EDITOR HOW TO#
- #HOW TO MAKE A JAVA LWJGL WORLD EDITOR MAC OS#
- #HOW TO MAKE A JAVA LWJGL WORLD EDITOR CODE#
Does anyone know? I saw this thread on another site: but I don't understand what he did. Or something like that, just so that when I rotate around the y-axis, it rotates around a vertical axis.ĮDIT: After further research, it appears I will have to learn quaternions.ĮDIT2: Wait, I don't think that's right. All the JOGL projects can then include this user library in its build path.
#HOW TO MAKE A JAVA LWJGL WORLD EDITOR HOW TO#
How to use modern OpenGL rendering using LWJGL and JOML. Create a User Library: We shall first create a Eclipse's User Library called 'lwjgl-2.9.1', which specifies the jar-files, native libraries (dll), javadoc, and source files for the JOGL API. LWJGL javadoc LWJGL Wiki Using OpenAL (by Jesse Maurais) 2D Space Invaders with LWJGL renderer (by Kevin Glass) 2D/3D Asteroids using LWJGL (includes game framework) (by Kevin Glass) 2D Scrolling ShootEm up - A Java Prototyp tribute. When you want to know where your mouse pointer crosses a plane (the terrain for example), you would need to create a line (or vector) from the position of the camera (you have the position and angle of the camera, so you can create a vector out of that) towards the terrain and calculate the point of intersection.

Here you will find documentation for LWJGL.
#HOW TO MAKE A JAVA LWJGL WORLD EDITOR MAC OS#
(Jenkins) (Travis) libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS. I was wondering if there is any way I can sort of rotate just the axes back to their initial position after using glRotatef(), without rotating the object back. Clone via HTTPS Clone with Git or checkout with SVN using the repository’s web address. LWJGL documentation Documentation - LWJGL. Desktop/Android/HTML5/iOS Java game development framework. The rotations around the y and z-axes end up not how I want them. An exception is being thrown due to a value being set to null. Upload your games made with Lightweight Java Game Library to itch.io to have them show up here.
#HOW TO MAKE A JAVA LWJGL WORLD EDITOR CODE#
So when I try to do stuff like this: glRotatef(90.0f, 1.0f, 0.0f, 0.0f) Below is the code from my Basic.Java file the errors shown in Command Prompt were on lines 116, 71, and 321 respectively. ( View all tags) Explore games made with Lightweight Java Game Library on itch.io

So now the y-axis is pointing in and out of the screen, instead of up and down. However, it also sort of rotates the y and z axes as well. Well organized and easy to understand Web building tutorials with lots of examples of how to use HTML, CSS, JavaScript, SQL, Python, PHP, Bootstrap, Java, XML and more. That will rotate things 90 degrees around the x-axis. Okay so, I noticed when you rotate around an axis, say you do this: glRotatef(90.0f, 1.0f, 0.0f, 0.0f)
